How To Blend The Physical And Unreal Environments in Virtual Production
Episode 3 of The Making of Resignation: Physical Reality
The worst nightmare in virtual production is the one where your scene ends up looking fake.
Last week, we posted the first » two» episodes of our behind-the-scenes series about making a TV pilot entirely in virtual production.
In today’s episode, you’ll see how our Production Designer and his intrepid team of artists at Big Works Industries (Chicago) integrated physical set decoration with Unreal Engine and video plate backgrounds to make our virtual locations actually look real.
Check it out:
Stay tuned for Episode 4 tomorrow—
—Team SHOWRUNNER